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ChinaTechnology and telecom2026 – ongoing

Giant Network Group

LLM-driven NPC opponents in the game Supernatural Action Group

Giant Network's horror game passed 25 million matches with AI-driven NPCs in the first week

WorkingCompany's own claim

Problem

Giant Network wanted new play in its multiplayer horror game Supernatural Action Group. Scripted NPCs behave predictably, so the studio looked for opponents that act more like real players.

Approach

The studio added an AI Large Model Challenge mode and opened it to all players. In-game NPC decoys run on large language models in real time. They talk by voice, imitate human players' voices and behavior, and ambush players. Alibaba Cloud, Volcano Engine and Tencent Cloud supplied model adaptation, real-time inference and stability under heavy concurrent load.

Results

more than 25 millionmatches involving AI in the first week after launch, as reported by Tide NewsCompany's own claim[1]

Takeaway

A live game can use language models as opponents only if inference holds up under peak player load, which is why the studio used three cloud providers.

Categories

Business function
IT and R&D
Evidence
Company's own claim

Sources

Source summaries

[1]Tide News19 Jan 2026

The article reports that Giant Network launched an AI large-model mode in Supernatural Action Group for all players. NPCs are driven by LLMs, speech recognition and speech synthesis. It gives one figure, more than 25 million AI-involved matches in the first week, and names three cloud partners.

Full details are in the original sources.

Added 1 Nov 2026 · Updated 1 Nov 2026
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