Devsisters
Reinforcement learning agent for stage testing in Cookie Run: Witch's Castle
Devsisters cut some game development cycles from 2-3 days to 3-4 hours with a reinforcement learning tester
Problem
Devsisters needed to test and balance stages for Cookie Run: Witch's Castle. Some bugs only appear after thousands or millions of rounds, which manual play cannot reach.
Approach
The in-house Data Science team built a reinforcement learning system, called Nimbus, in which an agent plays the game. How well the agent does guides changes to stage difficulty, and the agent also finds bugs. The team used Weights & Biases to track and debug training runs. The system supports a two-week stage update cycle.
Results
Takeaway
An automated player gave designers fast feedback on difficulty and bugs. The speed figures come from the tool vendor's customer story and quote only some developers.
Categories
- Industry
- Media and entertainment
- Business function
- IT and R&D
- Innovation type
- Process innovation
- AI technology
- Predictive analytics and ML
- Adoption
- Built in-house
- Evidence
- Vendor case study
Sources
Source summaries
Weights & Biases' customer story describes how Devsisters' Data Science team built a reinforcement learning game tester for Cookie Run: Witch's Castle. It says some developers saw a development cycle fall from 2-3 days to 3-4 hours and that training for 50 stages finishes in a day.
Full details are in the original sources.