← Cases
GermanyMedia and entertainment2020 – ongoing

Kolibri Games

Machine learning model to predict player spending and lifetime value

Kolibri Games raised player lifetime value by 30% with a spending-prediction model

WorkingVendor case studyVendor ↗

Problem

Kolibri Games, the Berlin maker of Idle Miner Tycoon and Idle Factory Tycoon, wanted to calculate and raise the lifetime value of its players while staying player-led. Its data team had a two-week release cycle, and engineers and analysts could only share data locally over Slack. The games had more than 10 million monthly active players.

Approach

The team moved game-play data processing to Databricks on Azure and built a machine learning model that predicts how much a player will spend. MLflow shortened the path from model to production. Algorithms now also target advertising at player segments, such as those who do or do not use ads or in-app purchases.

Results

30%increase in lifetime value per player after the ML-based approachVendor case study[1]

Takeaway

Kolibri tied a spending-prediction model to marketing and in-game decisions. The company did not say how it measured the 30% gain.

Categories

Business function
Marketing and sales
Innovation type
Process innovation
Evidence
Vendor case study

Sources

  1. Predicting and increasing customer lifetime value with ML
    Databricks12 Nov 2020Vendor publication

Source summaries

[1]Databricks12 Nov 2020

Databricks reports that Kolibri Games built an ML model to predict player spending and lifetime value, and moved its data processing to Databricks on Azure. It gives a 30% rise in lifetime value per player and a 3x gain in data team productivity estimated by the CTO. It also says cost per acquisition and cost per install stayed efficient.

Full details are in the original sources.

Added 4 Nov 2026 · Updated 4 Nov 2026
Open case page ↗