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JapanMedia and entertainment2026 – ongoing

Mynet

AI use to streamline live game operations

Mynet reported about 20% lower game operating costs in AI trials on several titles, against a 50% target

In progressCompany's own claim

Problem

Running live games takes steady, repetitive work. Mynet wanted to cut operating costs and move staff toward work that only people can do.

Approach

Mynet sorted operational work into three groups: tasks suited to AI, tasks needing human effort to raise user satisfaction, and tasks where AI should not be used to protect intellectual property. It started trials on several titles. The AI uses included fast analysis of user needs from operational data, partial automation of planner work such as master data entry, and simple icon-type creative assets.

Results

20%cost reduction the company said it reached so far on several titles (about 20%)Company's own claim[1]
50%operating cost reduction target, not a resultCompany's own claim[1]

Takeaway

Mynet set rules for which work AI should and should not touch before it counted savings. The 50% cut remained a target when the company announced it.

Categories

Business function
Production and quality
Innovation type
Process innovation
AI technology
Generative AI
Evidence
Company's own claim

Sources

Source summaries

[1]GameBusiness.jp2 Jun 2026

The article reported Mynet's June 2026 target of cutting game operating costs by 50% through AI. It described the three-way split of tasks and the AI uses in trials on several untitled games. It said the company had reached about a 20% reduction so far.

Full details are in the original sources.

Added 2 Nov 2026 · Updated 2 Nov 2026
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