Sett
Claude-orchestrated production of playable ads for mobile game studios
Sett cut playable ad production from about a week to 75 minutes with Claude
Problem
A single playable ad used to take Sett about a month of manual work, and about a week of that was last-mile human work. Game studios need dozens of playable ads a month.
Approach
Sett used Claude Opus 4.5 for planning and creative coding. Claude also worked as an orchestrator agent that ran the production pipeline and handed tasks to specialized diffusion models. The company has 45 employees and serves nearly 50 game studios.
Results
Takeaway
Sett reported that the human refinement needed in the agent system also dropped. The company did not say how it measured that reduction.
Categories
- Size
- Small business
- Industry
- Media and entertainment
- Business function
- Marketing and salesProduction and quality
- Innovation type
- Process innovation
- AI technology
- AI agentsGenerative AI
- Adoption
- Off-the-shelf tool or platform
- Evidence
- Vendor case study
Sources
Source summaries
Anthropic describes how Sett, a Tel Aviv company that makes playable ads for mobile game studios, uses Claude to plan, code and orchestrate ad production. It reports production time falling from about a week to 75 minutes and a 50% drop in refinement effort. The page carries no date; the Internet Archive first saved it on January 15, 2026.
Full details are in the original sources.